Hi everyone! My name is Ben and I make things. If you asked most people to describe me in as few words as possible, you would probably end up with "tall", "beard", and "music". It's fascinating how simple vibrations in the air can not only move people physically, but also resonate with people emotionally and conjure up stories or images unique to each listener. Really, the name Abstraction originates from music being a gateway rather than a destination.
The official Abstraction YouTube channel can be found at youtube.com/ben_burnes and has more than just music! Here are a selection of playlists that are currently on the channel.
The Two Hour Track Challenge series focuses on creating a song from start to finish within the span of two hours. I go into detail on my thought process and workflow during each video.
Creative Exploration is a series which dives into various facets of the creative process and how to be a better, more efficient creator.
The Audio Basics series works to simplify and explain some of the confusing elements of sound design and music production to people who might be just starting out.
Extended Play showcases new and interesting albums from independent artists with the goal to entertain and hopefully convince you the artists deserve your support.
Workshop is an ongoing series where I take work in progress songs from fellow composers and I offer thoughts and advice on how I would continue work on them.
The How to Use Famitracker series is a comprehensive tutorial which delves into creating your own Chiptune music using Famitracker.
Do you need music or audio in a current or upcoming project? I would love to work with you and your team to create unique and personal sounds for any type of media. I have been writing music for 20 years and absolutely love working with creative people to enhance their projects. It's so much fun turning the process of writing music into a true collaboration rather than being "just the music guy".
Beyond the knowledge of music, I went to college for graphic design and recently also developed and released a game called Color Jumper. This varied background allows me to better understand how music integrates with not only the on-screen visuals, but behind the scenes code as well.
Whether it is a simple Chiptune loop or a full orchestral piece, I enjoy working on projects of any and all sizes. My rates are flexible and vary by project, it often depends on the complexity and amount of the music requested. The best way to find out would be to contact me through Twitter or email at email@example.com and we can take it from there.
In addition to custom commission work, I run an active Patreon campaign. Every week, I release a new song that Patreon subscribers can use in whatever project they want. For more info, check out patreon.com/ben_burnes.
One of the best things about being a creator is being able to be a part of other people's creative work. This section will clarify what is and is not OK when it comes to using music in your projects. If any of this isn't clear, please get in contact with me through Twitter or email with your specific situation and I will be more than happy to clarify.
This encompasses pretty much anything including streaming, YouTube, game development, podcasts, and film. But please, contact me through Twitter before you do; I want to know how the music is being used so I can share your stuff!
When using a song or album, you must have acquired it through legal means. If you grabbed the music through Bandcamp, through many of the available digital outlets, or received it from my Patreon campaign, you're good to go. Many albums I offer for free and there are plenty of free downloads on SoundCloud as well, and these are perfectly acceptable to use. However, ripping the song from Soundcloud or YouTube, or copying the files from a friend is not OK.
If you are using a song, it is required to properly attribute it in your project's credits. When attributing music, list the song's title and give credit by name (Abstraction). Also, you must include a link to either the Bandcamp page (http://abstractionmusic.bandcamp.com/) or home page (http://www.abstractionmusic.com/).
I understand that much of this will rely on the honor system since I cannot monitor the entire Internet, but please keep in mind that everyone works hard at their craft and recognition like this helps more than you think.
If your project intends on making any sort of income (sales, ad revenue, microtransactions, etc), please support my Patreon campaign. I feel that it is fair to kick back at least $1 of your monthly income my way. I prefer this method because managing project income and royalty payouts can be be a real pain. Subscribing to my Patreon will help support the current and future library of work as well as give you plenty of new music to use guilt-free in future projects!
What I mean by this is you cannot just broadcast the music without adding your own content. Added content could be considered gameplay on Twitch, or a podcast, or in your video game or movie. You can't just upload the MP3 files to YouTube or stream the music with no additional content. You also cannot claim the music as your own, or sell the music in compilations or bundles.
While I try to ensure that all my music is as free to use as possible, due to contractual obligations the following music has exclusivity.
Music within the following albums can NOT be used in video games:
Music within in the following albums can NOT be used in short films and movies:
I am an easy-going guy and would much rather help someone succeed than take an independent artist's grocery money. If you have questions about something, please get in touch I'd be happy to help. Easiest way to get in touch is through Twitter or email.
I am always happy to talk to new people. The best way to get in touch would be through Twitter since I am almost always connected to it. However, I understand that Twitter isn't everyone's style. If you prefer using traditional email, you can reach me at firstname.lastname@example.org. Looking forward to hearing from you!