A weekly project to create public domain music for game developers and other content creators to use in their own projects. Find the released songs on itch.io
Every week from 2016 to 2024, the Two Hour Track Challenge was a project to create a new song using a time limit of two hours.
One of the best things about being a creator is being able to be a part of other people's creative work. I want to clarify what is and is not OK when it comes to using music in your projects. If any of this isn't clear, please get in contact with me through BlueSky or email with your specific situation and I will be more than happy to clarify.
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This encompasses pretty much anything including streaming, YouTube, game development, podcasts, and film. But please, contact me through BlueSky before you do; I want to know how you use the music so I can share your stuff!
When using a song or album, you must have acquired it through legal means. If you grabbed the music through Bandcamp, through many of the available digital outlets, or received it from my Patreon campaign, you're good to go. I offer over 100 songs for free on itch.io as well, and these are perfectly acceptable to use.
Shoot me an email or get in touch on BlueSky and let's jam! I'd love to work with you on either finding or creating the perfect song for your project.
If you are using a song, it is required to properly attribute it in your project's credits. When attributing music, list the song's title and give credit by name (Abstraction). Also, you must include a link to either the Bandcamp page (http://abstractionmusic.bandcamp.com/) or home page (http://www.abstractionmusic.com/).
I understand that much of this will rely on the honor system since I cannot monitor the entire Internet, but please keep in mind that everyone works hard at their craft and recognition like this helps more than you think.
If your project intends on making any sort of income (sales, ad revenue, microtransactions, etc), please support my Patreon campaign. I feel that it is fair to kick back at least $2 of your monthly income my way. I prefer this method over managing project income and royalty payouts since that can be a real pain for everyone involved. Subscribing supports the current library of work as well as plenty of new music to use guilt-free in future projects. Plus, it's a business expense!
What I mean by this is you cannot broadcast the music without adding your own content. Added content could be considered gameplay on Twitch, or a podcast, or in your video game or movie. You can't just upload the MP3 files to YouTube or stream the music with no additional content. You also cannot claim the music as your own, or sell the music in compilations or bundles.
While I try to ensure that all my music is as free to use as possible, due to contractual obligations the following music has exclusivity.
Music within the following albums can NOT be used in video games:
Music within in the following albums can NOT be used in short films and movies:
I am always happy to connect with new people. You can reach out to me via email at abstraction@abstractionmusic.com. I read an respond to every email.